# GRIDDER

### Example 2 Input

2 (number of dimensions)
3 (number of regions in axis x)
0 (beginning coordinate of region 1, axis x)
1 (end coordinate of region 1, axis x)
5 (number of divisions in region 1, axis x)
1 (type of spacing for region 1, axis x = equal)
3 (end coordinate of region 2, axis x)
10 (number of divisions for region 2, axis x)
4 (type of spacing for region 2, axis x = logarithmic large to small)
6 (end coordinate for region 3, axis x)
10 (number of divisions for region 3, axis x)
3 (type of spacing for region 3, axis x = logarithmic small to large)
3 (number of regions in axis y)
0 (beginning coordinate of region 1, axis y)
2 (end coordinate of region 1, axis y)
10 (number of divisions in region 1, axis y)
2 (type of spacing in region 1, axis y = geometric spacing)
1.1 (geometric factor for geometric spacing)
4 (end coordinate for region 2, axis y)
10 (number of divisions for region 2, axis y)
2 (type of spacing in region 2, axis y = geometric spacing)
1.3 (geometric factor for geometric spacing in region 2)
6 (end coordinate for region 3, axis y)
10 (number of divisions in region 3, axis y)
2 (type of spacing in region 3, axis y = geometric spacing)
1.6 (geometric factor for geometric spacing in region 3, axis y)
1 (type of output = AVS format)
The last number in the list would be a 2 for Tracer3d format.

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